Friday, April 11, 2014

New ErtWerk

For the ep I've been working on:

Should be done very soon. It will consist of 6-7 pieces of mostly unheard work
Just for random measure, here is some of the artwork for previous tracks:

Still plugging away slowly at all of this. Work makes investing long periods of time into this project pretty difficult, but I'm trying very hard to keep the fire going

Thanks for checking it out!

Monday, December 30, 2013

the Princess and the Pound

A christmas present for my mom who has been working on some different short stories!

Wednesday, October 23, 2013

"Cemetery Gates" Miniature

Because I love making trees.

the first task that I've set out on for Michelle's project has been putting together the set for a really really wide shot of Dracula's House. I wrote a bit about it before, but this will consist of 3 panels. The front panel is going to be the most detailed as it takes up most of the screen. 

Michelle had a pretty solid idea of what this shot would be, along with all the props needed. I wanted to have a personal idea the angle and scale of everything, so I tried to draw out a final arrangement for the two focal points (the gate, and the house on the cliff). The initial one I threw together for this was pretty rough, though I wanted to make sure the gateway had a lot of screen presence. The final shot/composite will be framed much better than this portrayal... but this is just one of those things not meant to look particularly pretty to anyone but the person using it as directions.

(Michelle has some much better concept work for it)

Anyways, My first step was making that gateway. It is the first point of interest, and I wanted to have a good idea for the overall scale by making something relative to the characters. The sides are made with carved/painted foam, and rest with a combination of mat-board and wires.

The lantern on top has a wire running down the chain so that it can be animated swinging. The doors are also attached via hinges, and can be opened. 

After the gate was completed, Michelle cut a large wooden board for me to use that would be ample space to make this set. I think the entire thing is around 2 feet wide and a little over 1 foot deep. I worked a bit on making an interesting/slightly inclined terrain out of chicken wire and plaster wrap. I have a photo where you can see the under side of the ground, with all those layers in place. Some painted papier-mâché did well for the dirt ground. There is a better view of that, along with the start of a brick path (again, made with foam) that breaks up as it nears the gate. 

Up next were the trees. These were pretty tough because I wanted them to be really gnarled, thick pieces. To make the roots convincing enough, I decided to collect a bunch of sticks, also used for the branches. I used real bark as well, and to meld everything together I used some plaster-y material. Here's a photo of all of that with the bare plaster:

After that had dried, I painted the plaster parts, and tried to replicate that texture/color pattern. Things here are starting to come together some more. Trees starting to look like trees haha.

The last bit I was able to work on was just putting down some moss to start fleshing out the grass patterns. I also added Michelle's miniature vespa, so you can have an idea how large the character will be in the scope of all this. Keep in mind, the gate is still not attached, just placed in there so you can have an idea.

So this is where the miniature is at right now; this panel is pretty near completion. I still need to work on some wispy foliage for the trees, more blending with the grass/plants, and the fence. The next panel behind this one will be a really wide piece with just open, not-super-detailed hills. The final panel will have the cliff, and a small version of Dracula's house to create a sort of forced perspective.

I'll post some more on this soon! this is really the only animation-related thing I'm working on at the moment, so I'm trying to be pretty gung-ho about it. Again, check out Michelle's side of things along with some awesome interior miniatures here:

Thanks for reading!

Monday, September 16, 2013

Old Crap

Here is an old album that I put together before I started really paying attention to what I wanted to sound like. I was drawing from a variety of loose influences at the time, most of which being very digital, right-out-of-the-box kinds of sounds, with lots of pretty accessible chord structures (or none at all). I was ecstatic at the time because I was really starting to produce things at a decent rate, some of these being composed within days.

These are by no means bad things, I just started discovering more and more about the process, and seeing some different directions that I wanted to go with music. By the time I was finished with these, I kind of wanted to stuff them away. I found the work I had done to be way too contained to a computer, and they were just overly-digitalized, cold sounds; I stopped enjoying the kind of work I was making. That, and I felt that they weren't very well composed or recorded/edited. I was a complete stranger to even the idea of mastering/mixing.

Anyways, a few years have passed now, and I thought I'd toss together this unfinished album that never really saw the light of day:

Counter Fiction EP (download link)

1. Kindredscape
2. The Childe Thomas
3. Romance of Moths
4. Let's Make Scenery
5. Behind the Blue Wall
6. Sunrise
7. Regressive Property

Thanks for reading/downloading!

Thursday, August 8, 2013

I Moved!

The things in my life are becoming very orange. Just a couple shots of new the workspace, slowly making things more functional and comfortable. One of our friends found a free animation rig that can be fitted onto a work table, so that along with some lights I have yet to invest in will turn this into a pretty efficient little room. We also just got our internet set up today, so that is fantastic.

Still just slowly piecing together music, giving animation a rest until I figure out what to work on next. I've been surrounding myself with these really great, old (tacky) nature paintings. I want to make music that sounds the way these paintings feel. That is the simplest way to put it I suppose.. here's a pretty good example of where things are headed with that: (sorry for the in-progress design of the site).

Anyways, I don't have much to show other than that. During the move, I was making a bunch of little things because I couldn't stand such a long stretch of time between moving/finding a job where I wasn't being personally productive. Here's one of the little by-products of the last couple of weeks:

Hopefully things will pick up again soon! Enjoy your day! Brush your teeth! Be nice to strangers! Not too nice! Actually be real mean and make this face D:< ! Make cool things! Bye!

Tuesday, July 9, 2013

Some illustration work

Haven't been keeping up to date on this thing very well... here's some old stuff!

This is a poster I made for a friend's music show,
sort of a weird project, but it was fun to work on. 

Also a couple goofy things I made at the tail end of my time at miad..

And lastly, some concept art I was putting together a few years ago for a short story I was working on

Anyways, just a few things I had done not related to animation.. sort of haha. I haven't been posting very much because between trying to sort out life things and get a job, most of what I have been working on has been my sort of body of music I'm finally putting together after about 3 years of legitimate recording. It's been sort of stressful because I'm really going out on a limb to work on something I don't think will see much light, at least as far as an audience is concerned. Though I feel it's something I need to finish now. Hopefully things will start to look up in the next few weeks.

Sunday, June 23, 2013

'13 Reel

Here's the new demo reel containing all my thesis work!

Wesley Cathon '13 Reel from Wesley Cathon on Vimeo.

Putting this together definitely feels like putting a bookend on a part of life/education. Sounds cheesy, but it's true. Continuing education in film and animation is going to have to be as self-driven as it ever was, and I suppose like anyone in this position, the hardest point is going to get people to take the work as seriously as I take it. Time to bunch up my eyebrows and karate-chop some fools.