Sunday, August 31, 2014

Skeleton Model

A figure I've been working on for a logo animation:


I tried a new process with this one. Instead of using oil-based clay that would stay soft while animating, I went ahead and sculpted it with clay I could bake to harden. After working it right onto a wire armature, I put the entire figure (wire and all) into the oven. I built it with this in mind, leaving space in between the joints where bare wire would allow for movement after baking. It worked out really well, as no harm was done to the wire frame, and now I won't have to deal with an oily mess of clay melting off of figure while under hot studio lights.

Here is a look at the figure unpainted and unbaked:


I'm really excited about this process, albeit nothing too crazy or new, it makes things a lot easier. It being a skeleton let me get away with more exposed joints, though I imagine if it were a more organic character, I could hide them with fabric or something. 

Cool! Neat!


Friday, August 22, 2014

Many Many Things

Hi there!

It's been a while. In the time since the last post here, I've moved back to Virginia Beach, and have been trying to focus on life things for a bit. I know it's a little irrelevant to touch on this stuff within a blog about actual work, but as of right now figuring out an adult life has been quite the project in itself.

I'm going to be teaching a stop motion animation class in October! It is a pretty short class, but I'm going to try and make it pretty fun. It's at the contemporary art center near the oceanfront near where I live. I'm having to provide all of the technology, but it should be ok since it will probably be around 8-9 kids. Still have some figuring out to do with that. I want to get in at least 3 projects.. but that may be pushing it. I don't know, we will see. This is only my first class, so lots of learning for me.

I also recently had an interview with a post production studio, and am going back in this coming Monday for a second interview, which has been really really positive. They work with music videos and horror films, which is pretty fantastic. This is their website! Otherwise, I've been going through/cataloging all my belongings to try and figure out how the heck to situate my new living space. It's tough to keep one consistent, driving mind when I have 3 different artistic fronts I'm trying to tend to all at once.

for one, music has certainly become a very important focus in the past year. I've got so many unfinished pieces that looking back on it is almost daunting. I'm slowly grouping the things that are finished, and trying to get them out of my system so that I can eventually start on some solid ideas I've been holding onto for a while. Here is a quick grouping of some new/old ambient pieces:


I have a lot more rhythm-oriented sounds in the works, but until I can afford to fix/buy new equipment, things are on hold.

IDAE has started back up, albeit a very slow production, between finding a job, people to do camera work, and the same tech setbacks, it isn't going to get put up anytime soon. The sets are done, however, and a bit of shooting has started...

A not-so-flattering test shot of the main set
a screenshot of the first episode..

Anyways, I know those aren't so exciting as it's just a youtube show, but eh, it'll get done when it gets done. I don't have the resources to finish these things quite yet.

No animation to speak of, I'm still figuring out a space for it. I am going to be working on a demo reel in the near future focusing on stop motion and speech animation. It will be animated to this music piece consisting of various french words: The Books - "Fralite"

Thats all I've got for now, cool doods. Things are positive, just very very slow-moving. Thug life and such.

Tuesday, May 20, 2014

One on Twoism: Volume 6

       My good friend Paul Rabe and I submitted a full cd design around a couple of months ago to the Twoism music forum for the 6th compilation album coming sometime this summer. The album consists of all user-created music, not necessarily following a theme. However, knowing how like-minded everyone is, it isn't hard for them to create a really consistent body of work. They are a really talented group of people and I've been really thankful to be a part of it through all of my music-making, BOC-loving ventures.

Anyways, the selection was made between multiple designs, slowly narrowing down to a just a few. the process ended up taking a little while, but it was a pretty cool critical thinking/designing period. Last Wednesday they came to the consensus to use ours:

Now I'm going to say, Paul deserves as much (and more) credit for this one as I do, it wouldn't have been possible without his photo-wizardry. Here are a few more links where you can check out some more of his work:

Anyways, I remember sitting up in bed one night and thinking how great this imagery would fit with the forum's aesthetic. I promptly got ahold of Paul and started putting together the layouts and doing a bit of digital manipulation with his scans. I added a bit of paper texture to them, trying to achieve the feeling of an old scifi paperback book. We submitted, and you've already read the rest of the story.

All that's left to do now is get some more imagery over to the person/people working on the website for the album and to retype the back tracklist and credits with the actual people who have made it into the mix. Can't wait to hear/see it all put together!

The Teacher...

...who's birthday it is today
this one's for you:




"The Teacher" by Perch

Tuesday, May 13, 2014

Chapter 1 finished

Hello all

My pet music project is finally starting to get new installments! This one in particular is pulling from some recordings I did around 2 years ago. Though the front aesthetic stays a bit cryptic, even has puzzles built in to recordings and page descriptions to hide secret messages, I'd like to be open about the recording processes.

Here is the main page with the album:
https://perch.bandcamp.com/album/ch-1-monsters-in-context

I've already posted the artwork, but I'll go a little into depth with what I was thinking on that. I wanted to emulate some of my favorite old book illustrations, ones that weren't necessarily realistic landscapes, but moreso just representations of different characters/places bound into one form. The gamekeeper is entering the woods on the left, the tree described in the opening piece divides the image, and the space I imagined for "Siskin" is seen through the gap on the left. I wanted the two openings to represent opposites (black on white, white on black) as to reference the title "Monster in Context".

The two main pieces, Whom and Monster in Context both derive from the same recording sessions I was doing 2 years past. After finishing Whom, I felt that the final product was very playful, and thought that it would be an interesting project to try and return to the source material and work on something darker using the same sounds. The tail end of Monster in Context returns to the more playful tones, sort of to round off the body of work.

Quite a few instruments/objects were used for these pieces. Percussion ranges from a handful of hangers, to ripping fabric, to overturned clothes baskets. The synthesizer noises were a handful of digital synths, along with an antique organ that produces a really great, flat sound. I recorded the funky guitar parts while I was at home in Virginia Beach, thinking that Whom needed something that would really characterize it, not just have it be some forgettable, lofty 2-chord track that it started out as.

The opening piece was an improvised recording of digital string/wind instruments passed through a four track tape recorder. In fact many of the sounds were passed through the same tape recorder to add some more natural sounding grain to everything.

A few samples were used, beginning with Mr. Minter's recording of "The Gamekeeper at Home". A few more were the violin sounds in Whom, the trumpet in Siskin, the bell sounds in Monster. I'll leave the rest to be discovered, I suppose.

I don't know if I could encompass everything that has gone into these pieces, some of them have changed drastically in the time they've been worked on, some are 2 or more pieces combined into one, but I can say that the learning process has been immense- and that all of the pieces, though combining to a relatively short playtime, have quite a story behind them.

Anyways, thank you for listening if you do! This is the first of many bodies of work I intend to produce, audience or no.

Friday, April 11, 2014

New ErtWerk

For the ep I've been working on:



Should be done very soon. It will consist of 6-7 pieces of mostly unheard work
Just for random measure, here is some of the artwork for previous tracks:


Still plugging away slowly at all of this. Work makes investing long periods of time into this project pretty difficult, but I'm trying very hard to keep the fire going

Thanks for checking it out!
-Wes

Monday, December 30, 2013

the Princess and the Pound

A christmas present for my mom who has been working on some different short stories!